Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Space and Play in Japanese Videogame Arcades
Jeremie Pelletier-Gagnon
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Space and Play in Japanese Videogame Arcades
Jeremie Pelletier-Gagnon
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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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Role-play as a Heritage Practice : Historical Larp, Tabletop RPG and Reenactment
Michal Mochocki
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Play and Participation in Contemporary Arts Practices
Tim Stott
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The Play of Conscience in Shakespeare's England
Jade Standing
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The Play of Conscience in Shakespeare's England
Jade Standing
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Smart Cities at Play: Technology and Emerging Forms of Playfulness
Konstantinos Papangelis
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Smart Cities at Play: Technology and Emerging Forms of Playfulness
Konstantinos Papangelis
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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1001 Video Games You Must Play Before You Die : You Must Play Before You Die
Tony Mott
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Hybrid Play : Crossing Boundaries in Game Design, Players Identities and Play Spaces
Adriana de Souza e Silva
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Hybrid Play : Crossing Boundaries in Game Design, Players Identities and Play Spaces
Adriana de Souza e Silva
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Critical Play : Radical Game Design
Mary Flanagan
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Connected Play : Tweens in a Virtual World
Yasmin B. Kafai
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Digital Play : The Interaction of Technology, Culture, and Marketing
Stephen Kline
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Come, Let's Play : Scenario-Based Programming Using LSCs and the Play-Engine
David Harel
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Format: eBook (EPUB)
Learning to Play : Reinforcement Learning and Games
Aske Plaat
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Learn to Play : Designing Tutorials for Video Games
Matthew M. White
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