Handbook of Augmented Reality Training Design Principles
Laura G. (Unveil, LLC) Militello
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Add to BasketMobile Agents : Basic Concepts, Mobility Models, and the Tracy Toolkit
Peter Braun
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Critical Play : Radical Game Design
Mary Flanagan
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Communities of Play : Emergent Cultures in Multiplayer Games and Virtual Worlds
Celia Pearce
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The Second Life Herald : The Virtual Tabloid that Witnessed the Dawn of the Metaverse
Peter Ludlow
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Immersed in Technology : Art and Virtual Environments
Mary Anne Moser
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Virtually Sacred : Myth and Meaning in World of Warcraft and Second Life
Robert M. (Professor, Professor, , Manhattan College) Geraci
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eGods : Faith versus Fantasy in Computer Gaming
William Sims (co-Director, co-Director, Human-Centered Com Bainbridge
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In Search of the Virtual Class : Education in an Information Society
Lalita Rajasingham
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How We Became Posthuman : Virtual Bodies in Cybernetics, Literature and Informatics
N. Katherine Hayles
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Virtual Environments and Advanced Interface Design
Woodrow Barfield
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Computers and Society : Modern Perspectives
Ronald M. (Emeritus Professor of Computer Science, Emeritus P Baecker
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Add to BasketGoogle Daydream VR Cookbook : Building Games and Apps with Google Daydream and Unity
Sam Keene
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Google Daydream VR Cookbook : Building Games and Apps with Google Daydream and Unity
Sam Keene
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Computers and Society : Modern Perspectives
Ronald M. Baecker
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Computers and Society : Modern Perspectives
Ronald M. Baecker
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Multisensory Experiences : Where the senses meet technology
Carlos Velasco
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Information Sources for Virtual Reality : A Research Guide
Robert Carande
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Collaborative Access to Virtual Museum Collection Information : Seeing Through the Walls
John J Riemer
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Virtual Geographies : Bodies, Space and Relations
Mike Crang
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Virtual Geographies : Bodies, Space and Relations
Mike Crang
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