Click! The No Nonsense Guide to Digital Cameras
Ron White
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Flash 8 Cookbook
Joey Lott
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Add to BasketHoudini On the Spot : Time-Saving Tips and Shortcuts from the Pros
Craig Zerouni
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Concise Computer Vision : An Introduction into Theory and Algorithms
Reinhard Klette
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Filthy Rich Clients : Developing Animated and Graphical Effects for Desktop Java? Applications
Chet Haase
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OpenGL Programming on Mac OS X : Architecture, Performance, and Integration
Robert P. Kuehne
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Filthy Rich Clients : Developing Animated and Graphical Effects for Desktop Java Applications
Chet Haase
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Design with Adobe Creative Cloud Classroom in a Book : Basic Projects using Photoshop, InDesign, Muse, and More
Adobe Creative Team
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Design with Adobe Creative Cloud Classroom in a Book : Basic Projects using Photoshop, InDesign, Muse, and More
Adobe Creative Team
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3ds Max in 24 Hours, Sams Teach Yourself
Stewart Jones
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3ds Max in 24 Hours, Sams Teach Yourself
Stewart Jones
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Learning 2D Game Development with Unity : A Hands-On Guide to Game Creation
Matthew Johnson
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Learning 2D Game Development with Unity : A Hands-On Guide to Game Creation
Matthew Johnson
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Real-Time 3D Rendering with DirectX and HLSL : A Practical Guide to Graphics Programming
Paul Varcholik
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Behind the Seen : How Walter Murch Edited Cold Mountain Using Apple's Final Cut Pro and What This Means for Cinema
Charles Koppelman
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Learn Adobe InDesign CC for Print and Digital Media Publication : Adobe Certified Associate Exam Preparation
Jonathan Gordon
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Adobe Illustrator CC Classroom in a Book (2019 Release)
Brian Wood
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Foundations of Digital Art and Design with Adobe Creative Cloud
xtine burrough
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Foundations of Digital Art and Design with Adobe Creative Cloud
xtine burrough
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Multisensory Experiences : Where the senses meet technology
Carlos Velasco
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Architecture in the Digital Age : Design and Manufacturing
Branko Kolarevic
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The Aesthetic of Play
Brian (Senior Game Designer, 2030 South Bentley Avenue) Upton
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