Playing the Past : History and Nostalgia in Video Games
Zach Whalen
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On-Screen Language in Video Games : A Translation Perspective
Mikolaj Deckert
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On-Screen Language in Video Games : A Translation Perspective
Mikolaj Deckert
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The Essential Guide to the Business & Law of Esports & Professional Video Gaming
Justin Jacobson
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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
Andrei (University of Bucharest, Romania) Nae
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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
Andrei (University of Bucharest, Romania) Nae
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Videogames and the Gothic
Ewan (University of Brighton, UK.) Kirkland
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Videogames and the Gothic
Ewan (University of Brighton, UK.) Kirkland
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Longing, Ruin, and Connection in Hideo Kojima's Death Stranding
Amy M. Green
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Longing, Ruin, and Connection in Hideo Kojima's Death Stranding
Amy M. Green
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Playing to Win : Sports, Video Games, and the Culture of Play
Robert Alan Brookey
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Game Time : Understanding Temporality in Video Games
Christopher Hanson
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Britannia : The Creation of a Roman Province
John Creighton
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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ActionScript for Multiplayer Games and Virtual Worlds
Jobe Makar
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In-Game : From Immersion to Incorporation
Gordon Calleja
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Beyond Choices : The Design of Ethical Gameplay
Miguel Sicart
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Connected Play : Tweens in a Virtual World
Yasmin B. Kafai
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Gaming the System : Designing with Gamestar Mechanic
Katie Salen Tekinbas
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