Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy Fullerton
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy Fullerton
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Music In Video Games : Studying Play
K.J. Donnelly
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition
Tracy Fullerton
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Music In Video Games : Studying Play
K.J. Donnelly
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Minecraft : The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything
Daniel Goldberg
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Procedural Storytelling in Game Design
Tanya X. Short
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Writing for Video Game Genres : From FPS to RPG
Wendy Despain
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Architectural Approach to Level Design : Second edition
Christopher W. Totten
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Game Anim : Video Game Animation Explained
Jonathan Cooper
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Rigging for Games : A Primer for Technical Artists Using Maya and Python
Eyal Assaf
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This is esports (and How to Spell it) LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 : An Insider s Guide to the World of Pro Gaming
Chaloner Paul Chaloner
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Koji Kondo's Super Mario Bros. Soundtrack
Schartmann Andrew Schartmann
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition
Tracy Fullerton
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Procedural Generation in Game Design
Tanya Short
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This is esports (and How to Spell it) LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 : An Insider s Guide to the World of Pro Gaming
Chaloner Paul Chaloner
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Vintage Games 2.0 : An Insider Look at the Most Influential Games of All Time
Matt (Saint Cloud State University, Minnesota, USA) Barton
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Game Anim : Video Game Animation Explained
Jonathan Cooper
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Videogames
James (Bath Spa University, UK) Newman
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Itchy, Tasty : An Unofficial History of Resident Evil
Alex Aniel
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The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design
Celia Hodent
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Level Design : Processes and Experiences
Christopher W. (American University, Washington, DC, USA) Totten
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