Animation from Pencils to Pixels : Classical Techniques for the Digital Animator
Tony White
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Animation from Pencils to Pixels : Classical Techniques for the Digital Animator
Tony White
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Virtual Reality: Concepts and Technologies
Philippe Fuchs
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3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines
William Culbertson
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Understanding CATIA : A Tutorial Approach
Kaushik Kumar
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Understanding CATIA : A Tutorial Approach
Kaushik Kumar
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Now Media : The Evolution of Electronic Communication
Norman J. Medoff
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Now Media : The Evolution of Electronic Communication
Norman J. Medoff
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Fundamentals of Computer Graphics : International Student Edition
Steve Marschner
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Game Dev Stories : Interviews About Game Development and Culture Volumes 1 and 2
David L. Craddock
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Building Blocks of Tabletop Game Design : An Encyclopedia of Mechanisms
Geoffrey Engelstein
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Building Blocks of Tabletop Game Design : An Encyclopedia of Mechanisms
Geoffrey Engelstein
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Better Game Characters by Design : A Psychological Approach
Katherine Isbister
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Audio Anecdotes III : Tools, Tips, and Techniques for Digital Audio
Ken Greenebaum
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Introduction to Visual Effects : A Computational Approach
Bruno Madeira
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Introduction to Visual Effects : A Computational Approach
Bruno Madeira
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Contemporary Color : Theory and Use
Steven Bleicher
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Contemporary Color : Theory and Use
Steven Bleicher
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Blender for Animation and Film-Based Production
Michelangelo (Gamereactor, Ciudad Real, Spain) Manrique
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Computer Graphics : From Pixels to Programmable Graphics Hardware
Alexey Boreskov
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Computer Graphics : From Pixels to Programmable Graphics Hardware
Alexey Boreskov
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Essential Skills in Character Rigging
Nicholas B. (Northern Kentucky University, Highland Heights, US Zeman
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