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Animation from Pencils to Pixels : Classical Techniques for the Digital Animator - eBook

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Animation from Pencils to Pixels : Classical Techniques for the Digital Animator - eBook

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The Machinima Reader - eBook

The Machinima Reader

Henry Lowood

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Maple Animation - eBook

Maple Animation

John F. Putz

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Virtual Reality: Concepts and Technologies - eBook

Virtual Reality: Concepts and Technologies

Philippe Fuchs

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3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines - eBook

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Understanding CATIA : A Tutorial Approach - eBook

Understanding CATIA : A Tutorial Approach

Kaushik Kumar

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Understanding CATIA : A Tutorial Approach - eBook

Understanding CATIA : A Tutorial Approach

Kaushik Kumar

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Now Media : The Evolution of Electronic Communication - eBook

Now Media : The Evolution of Electronic Communication

Norman J. Medoff

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Now Media : The Evolution of Electronic Communication - eBook

Now Media : The Evolution of Electronic Communication

Norman J. Medoff

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Fundamentals of Computer Graphics : International Student Edition - eBook

Fundamentals of Computer Graphics : International Student Edition

Steve Marschner

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Game Dev Stories : Interviews About Game Development and Culture Volumes 1 and 2 - eBook

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Building Blocks of Tabletop Game Design : An Encyclopedia of Mechanisms - eBook

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Building Blocks of Tabletop Game Design : An Encyclopedia of Mechanisms - eBook

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Better Game Characters by Design : A Psychological Approach - eBook

Better Game Characters by Design : A Psychological Approach

Katherine Isbister

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Audio Anecdotes III : Tools, Tips, and Techniques for Digital Audio - eBook

Audio Anecdotes III : Tools, Tips, and Techniques for Digital Audio

Ken Greenebaum

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Introduction to Visual Effects : A Computational Approach - eBook

Introduction to Visual Effects : A Computational Approach

Bruno Madeira

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Introduction to Visual Effects : A Computational Approach - eBook

Introduction to Visual Effects : A Computational Approach

Bruno Madeira

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Contemporary Color : Theory and Use - eBook

Contemporary Color : Theory and Use

Steven Bleicher

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Contemporary Color : Theory and Use - eBook

Contemporary Color : Theory and Use

Steven Bleicher

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Blender for Animation and Film-Based Production - eBook

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Computer Graphics : From Pixels to Programmable Graphics Hardware - eBook

Computer Graphics : From Pixels to Programmable Graphics Hardware

Alexey Boreskov

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Computer Graphics : From Pixels to Programmable Graphics Hardware - eBook

Computer Graphics : From Pixels to Programmable Graphics Hardware

Alexey Boreskov

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Essential Skills in Character Rigging - eBook

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