Digital Character Development : Theory and Practice, Second Edition
Rob (DreamWorks Animation, Los Angeles, California, USA) O'Neill
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Game AI Pro 2 : Collected Wisdom of Game AI Professionals
Steven Rabin
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Better Game Characters by Design : A Psychological Approach
Katherine Isbister
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Games User Research : A Case Study Approach
Miguel Angel (Algoma University, Sault Ste. Marie, ON, Ca Garcia-Ruiz
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GPU Pro 7 : Advanced Rendering Techniques
Wolfgang Engel
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Game AI Pro 3 : Collected Wisdom of Game AI Professionals
Steve Rabin
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Blender for Animation and Film-Based Production
Michelangelo (Gamereactor, Ciudad Real, Spain) Manrique
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Virtual Character Design for Games and Interactive Media
Robin James Stuart (Abertay University, Dundee, Scotland) Sloan
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Game AI Pro 2 : Collected Wisdom of Game AI Professionals
Steven Rabin
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Real Sound Synthesis for Interactive Applications
Perry R. Cook
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Multiplayer Online Games : Origins, Players, and Social Dynamics
Guo Freeman
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Acting and Character Animation : The Art of Animated Films, Acting and Visualizing
Rolf Giesen
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Introduction to Game Physics with Box2D
Ian (University of North Texas, Denton, USA) Parberry
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Essential Skills in Character Rigging
Nicholas B. (Northern Kentucky University, Highland Heights, US Zeman
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Game AI Pro : Collected Wisdom of Game AI Professionals
Steven Rabin
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GPU Pro 4 : Advanced Rendering Techniques
Wolfgang Engel
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Design and Implementation of 3D Graphics Systems
Jonas de Miranda Gomes
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