Practical Algorithms for 3D Computer Graphics
R. Stuart (The Queen’s University of Belfast, UK) Ferguson
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The Uncanny Valley in Games and Animation
Angela (University of Bolton, UK) Tinwell
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Learning Java Through Games
Lubomir (Indiana-Purdue Fort Wayne University, Indiana, USA) Stanchev
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Virtual Character Design for Games and Interactive Media
Robin James Stuart (Abertay University, Dundee, Scotland) Sloan
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Emerging Technologies in Intelligent Applications for Image and Video Processing
V. Santhi
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Emerging Technologies in Intelligent Applications for Image and Video Processing
V. Santhi
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Power, Surveillance, and Culture in YouTube™'s Digital Sphere
Matthew Crick
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Power, Surveillance, and Culture in YouTube™'s Digital Sphere
Matthew Crick
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Handbook of Research on Advanced Concepts in Real-Time Image and Video Processing
Md. Imtiyaz Anwar
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MPEG-4 Facial Animation : The Standard, Implementation and Applications
Igor S. Pandzic
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Multimodal Video Characterization and Summarization
Michael A. Smith
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Embedded Image Processing on the TMS320C6000(TM) DSP : Examples in Code Composer Studio(TM) and MATLAB
Shehrzad Qureshi
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The New Generation in Chinese Animation
Shaopeng Chen
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The New Generation in Chinese Animation
Shaopeng Chen
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Digital Video Image Quality and Perceptual Coding
H.R. Wu
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AI for Games and Animation : A Cognitive Modeling Approach
John David Funge
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Essentials of Interactive Computer Graphics : Concepts and Implementation
Kelvin Sung
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Graphics and Visualization : Principles & Algorithms
T. Theoharis
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Artificial Intelligence for Computer Games : An Introduction
John David Funge
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Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio
Ken Greenebaum
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Audio Anecdotes III : Tools, Tips, and Techniques for Digital Audio
Ken Greenebaum
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