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Advanced Game Development with Programmable Graphics Hardware - eBook

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Graphics Shaders : Theory and Practice, Second Edition - eBook

Graphics Shaders : Theory and Practice, Second Edition

Mike Bailey

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Basics of Game Design - eBook

Basics of Game Design

Michael Moore

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Multiplayer Gaming and Engine Coding for the Torque Game Engine - eBook

Multiplayer Gaming and Engine Coding for the Torque Game Engine

Edward F. Maurina

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The Complete Guide to Torque X - eBook

The Complete Guide to Torque X

John Kanalakis

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The Game Programmer's Guide to Torque : Under the Hood of the Torque Game Engine - eBook

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Unreal Game Development - eBook

Unreal Game Development

Ashish (Arizona State University, Mesa, USA) Amresh

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Level Design : Concept, Theory, and Practice - eBook

Level Design : Concept, Theory, and Practice

Rudolf Kremers

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Shadow Algorithms Data Miner - eBook

Shadow Algorithms Data Miner

Andrew Woo

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Multi-Modal User Interactions in Controlled Environments - eBook

Multi-Modal User Interactions in Controlled Environments

Chaabane Djeraba

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Digital Creature Rigging : Wings, Tails & Tentacles for Animation & VFX - eBook

Digital Creature Rigging : Wings, Tails & Tentacles for Animation & VFX

Stewart Jones

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Digital Creature Rigging : Wings, Tails & Tentacles for Animation & VFX - eBook

Digital Creature Rigging : Wings, Tails & Tentacles for Animation & VFX

Stewart Jones

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Game AI Pro 3 : Collected Wisdom of Game AI Professionals - eBook

Game AI Pro 3 : Collected Wisdom of Game AI Professionals

Steve Rabin

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Multiplayer Online Games : Origins, Players, and Social Dynamics - eBook

Multiplayer Online Games : Origins, Players, and Social Dynamics

Guo Freeman

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Acting and Character Animation : The Art of Animated Films, Acting and Visualizing - eBook

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Composition for the 21st ½ century, Vol 1 : Image-making for Animation - eBook

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Composition for the 21st ½ century, Vol 1 : Image-making for Animation - eBook

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Digital Video Image Quality and Perceptual Coding - eBook

Digital Video Image Quality and Perceptual Coding

H.R. Wu

Format: eBook (EPUB)

£215.00

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Essential RenderMan(R) fast - eBook

Essential RenderMan(R) fast

Ian Stephenson

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Hybrid Drawing Techniques : Design Process and Presentation - eBook

Hybrid Drawing Techniques : Design Process and Presentation

Gilbert Gorski

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Hybrid Drawing Techniques : Design Process and Presentation - eBook

Hybrid Drawing Techniques : Design Process and Presentation

Gilbert Gorski

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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality - eBook

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The VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures - eBook

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The Game Audio Strategy Guide : A Practical Course - eBook

The Game Audio Strategy Guide : A Practical Course

Gina Zdanowicz

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£68.99

£62.09

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