Advanced Game Development with Programmable Graphics Hardware
Alan (Central European University, Hungary) Watt
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Graphics Shaders : Theory and Practice, Second Edition
Mike Bailey
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Multiplayer Gaming and Engine Coding for the Torque Game Engine
Edward F. Maurina
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The Game Programmer's Guide to Torque : Under the Hood of the Torque Game Engine
Edward F. Maurina
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Unreal Game Development
Ashish (Arizona State University, Mesa, USA) Amresh
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Level Design : Concept, Theory, and Practice
Rudolf Kremers
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Multi-Modal User Interactions in Controlled Environments
Chaabane Djeraba
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Digital Creature Rigging : Wings, Tails & Tentacles for Animation & VFX
Stewart Jones
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Digital Creature Rigging : Wings, Tails & Tentacles for Animation & VFX
Stewart Jones
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Game AI Pro 3 : Collected Wisdom of Game AI Professionals
Steve Rabin
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Multiplayer Online Games : Origins, Players, and Social Dynamics
Guo Freeman
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Acting and Character Animation : The Art of Animated Films, Acting and Visualizing
Rolf Giesen
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Composition for the 21st ½ century, Vol 1 : Image-making for Animation
Thomas Paul Thesen
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Composition for the 21st ½ century, Vol 1 : Image-making for Animation
Thomas Paul Thesen
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Digital Video Image Quality and Perceptual Coding
H.R. Wu
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Hybrid Drawing Techniques : Design Process and Presentation
Gilbert Gorski
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Hybrid Drawing Techniques : Design Process and Presentation
Gilbert Gorski
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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The VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures
VES, Jeffrey Okun
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The Game Audio Strategy Guide : A Practical Course
Gina Zdanowicz
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