Storytelling for Virtual Reality : Methods and Principles for Crafting Immersive Narratives
John Bucher
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Alternate Reality Games : Gamification for Performance
Charles Palmer
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Force: Character Design from Life Drawing
Mike Mattesi
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Ideas for the Animated Short : Finding and Building Stories
Karen Sullivan
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Simplifying Perspective : A Step-by-Step Guide for Visual Artists
Robert Pastrana
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Stop Staring : Facial Modeling and Animation Done Right
Jason Osipa
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Designing for Interaction : Creating Innovative Applications and Devices
Dan Saffer
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Craft Notes for Animators : A Perspective on a 21st Century Career
Ed Hooks
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Stop Motion: Craft Skills for Model Animation
Susannah Shaw
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Introduction to Game Analysis
Clara Fernandez-Vara
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Introduction to Game Analysis
Clara Fernandez-Vara
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Understanding Motion Capture for Computer Animation
Alberto Menache
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To Pixar and Beyond : My Unlikely Journey with Steve Jobs to Make Entertainment History
Lawrence Levy
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Sketching for Animation : Developing Ideas, Characters and Layouts in Your Sketchbook
Professor Peter (Arts University Bournemouth) Parr
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Basics Animation 03: Drawing for Animation
Paul Wells
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Animated Performance : Bringing Imaginary Animal, Human and Fantasy Characters to Life
Beiman Nancy Beiman
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Learning Flash CS4 Professional : Getting Up to Speed with Flash
Rich Shupe
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Leading with Sound : Proactive Sound Practices in Video Game Development
Rob Bridgett
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Force: Animal Drawing : Animal Locomotion and Design Concepts for Animators
Mike Mattesi
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Force: Animal Drawing : Animal Locomotion and Design Concepts for Animators
Mike Mattesi
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Social Media Risk and the Law : A Guide for Global Communicators
Susan (Griffith University) Grantham
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The Foley Grail : The Art of Performing Sound for Film, Games, and Animation
Vanessa Theme Ament
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Filming the Fantastic with Virtual Technology : Filmmaking on the Digital Backlot
Mark Sawicki
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Building Science Graphics : An Illustrated Guide to Communicating Science through Diagrams and Visualizations
Jen Christiansen
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