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Korea's Platform Empire : An Emerging Power in the Global Platform Sphere - eBook

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Getting Started with Processing : A Hands-On Introduction to Making Interactive Graphics - eBook

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The Artist's Manual : The Definitive Art Sourcebook: Media, Materials, Tools, and Techniques - eBook

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Introducing Autodesk Maya 2016 : Autodesk Official Press - eBook

Introducing Autodesk Maya 2016 : Autodesk Official Press

Dariush Derakhshani

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Getting Started with Processing : A Hands-On Introduction to Making Interactive Graphics - eBook

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The Art of Game Design : A Book of Lenses, Third Edition - eBook

The Art of Game Design : A Book of Lenses, Third Edition

Jesse Schell

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Game Engine Architecture, Third Edition - eBook

Game Engine Architecture, Third Edition

Jason Gregory

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3D Math Primer for Graphics and Game Development - eBook

3D Math Primer for Graphics and Game Development

Fletcher Dunn

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Production Pipeline Fundamentals for Film and Games - eBook

Production Pipeline Fundamentals for Film and Games

Renee Dunlop

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Introducing Autodesk Maya 2016 : Autodesk Official Press - eBook

Introducing Autodesk Maya 2016 : Autodesk Official Press

Dariush Derakhshani

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Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition - eBook

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MOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad - eBook

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The Art of Game Design : A Book of Lenses, Third Edition - eBook

The Art of Game Design : A Book of Lenses, Third Edition

Jesse Schell

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MOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad - eBook

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Mastering Autodesk Maya 2016 : Autodesk Official Press - eBook

Mastering Autodesk Maya 2016 : Autodesk Official Press

Todd Palamar

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Procedural Storytelling in Game Design - eBook

Procedural Storytelling in Game Design

Tanya X. Short

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Writing for Video Game Genres : From FPS to RPG - eBook

Writing for Video Game Genres : From FPS to RPG

Wendy Despain

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Game Engine Architecture, Third Edition - eBook

Game Engine Architecture, Third Edition

Jason Gregory

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Architectural Approach to Level Design : Second edition - eBook

Architectural Approach to Level Design : Second edition

Christopher W. Totten

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Deconstructing the Elements with 3ds Max : Create natural fire, earth, air and water without plug-ins - eBook

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Game Anim : Video Game Animation Explained - eBook

Game Anim : Video Game Animation Explained

Jonathan Cooper

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Practical Rendering and Computation with Direct3D 11 - eBook

Practical Rendering and Computation with Direct3D 11

Jason Zink

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Foundations in Sound Design for Interactive Media : A Multidisciplinary Approach - eBook

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FORCE: Dynamic Life Drawing : 10th Anniversary Edition - eBook

FORCE: Dynamic Life Drawing : 10th Anniversary Edition

Mike Mattesi

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