Korea's Platform Empire : An Emerging Power in the Global Platform Sphere
Seongcheol Kim
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Getting Started with Processing : A Hands-On Introduction to Making Interactive Graphics
Casey Reas
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The Artist's Manual : The Definitive Art Sourcebook: Media, Materials, Tools, and Techniques
Rob Pepper
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Introducing Autodesk Maya 2016 : Autodesk Official Press
Dariush Derakhshani
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Getting Started with Processing : A Hands-On Introduction to Making Interactive Graphics
Casey Reas
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The Art of Game Design : A Book of Lenses, Third Edition
Jesse Schell
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Game Engine Architecture, Third Edition
Jason Gregory
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3D Math Primer for Graphics and Game Development
Fletcher Dunn
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Production Pipeline Fundamentals for Film and Games
Renee Dunlop
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Introducing Autodesk Maya 2016 : Autodesk Official Press
Dariush Derakhshani
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition
Tracy Fullerton
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MOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad
Ivo Burum
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The Art of Game Design : A Book of Lenses, Third Edition
Jesse Schell
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MOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad
Ivo Burum
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Mastering Autodesk Maya 2016 : Autodesk Official Press
Todd Palamar
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Procedural Storytelling in Game Design
Tanya X. Short
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Writing for Video Game Genres : From FPS to RPG
Wendy Despain
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Game Engine Architecture, Third Edition
Jason Gregory
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Architectural Approach to Level Design : Second edition
Christopher W. Totten
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Deconstructing the Elements with 3ds Max : Create natural fire, earth, air and water without plug-ins
Pete Draper
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Game Anim : Video Game Animation Explained
Jonathan Cooper
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Practical Rendering and Computation with Direct3D 11
Jason Zink
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Foundations in Sound Design for Interactive Media : A Multidisciplinary Approach
Michael (Simon Fraser University, Canada) Filimowicz
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FORCE: Dynamic Life Drawing : 10th Anniversary Edition
Mike Mattesi
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