Design for Motion : Fundamentals and Techniques of Motion Design
Austin Shaw
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Practical Rendering and Computation with Direct3D 11
Jason Zink
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Animate to Harmony : The Independent Animator's Guide to Toon Boom
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Digital Painting Techniques : Masters Collection
3dtotal.Com
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3ds Max Modeling for Games : Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
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Face It : A Visual Reference for Multi-ethnic Facial Modeling
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Acoustic and MIDI Orchestration for the Contemporary Composer : A Practical Guide to Writing and Sequencing for the Studio Orchestra
Andrea Pejrolo
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Digital Storytelling 4e : A creator's guide to interactive entertainment
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An Introduction to Unreal Engine 4
Andrew Sanders
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An Introduction to HTML5 Game Development with Phaser.js
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Digital Media Foundations : An Introduction for Artists and Designers
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Finish Your Film! Tips and Tricks for Making an Animated Short in Maya
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Elemental Magic, Volume II : The Technique of Special Effects Animation
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Digital Painting Techniques : Masters Collection
3dtotal.Com
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Elemental Magic, Volume I : The Art of Special Effects Animation
Joseph Gilland
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How to Make Animated Films : Tony White's Complete Masterclass on the Traditional Principals of Animation
Tony White
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Deconstructing the Elements with 3ds Max : Create natural fire, earth, air and water without plug-ins
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Character Mentor : Learn by Example to Use Expressions, Poses, and Staging to Bring Your Characters to Life
Tom Bancroft
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Character Mentor : Learn by Example to Use Expressions, Poses, and Staging to Bring Your Characters to Life
Tom Bancroft
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The Fantasy Sport Industry : Games within Games
Andrew Billings
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Role-play as a Heritage Practice : Historical Larp, Tabletop RPG and Reenactment
Michal Mochocki
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3D Animation for the Raw Beginner Using Autodesk Maya 2e
Roger King
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition
Tracy Fullerton
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