Virtual Reality and Animation for MATLAB(R) and Simulink(R) Users : Visualization of Dynamic Models and Control Simulations
Nassim Khaled
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A History of Communication Technology
Philip Loubere
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Data Publics : Public Plurality in an Era of Data Determinacy
Peter Mortenbock
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How to Cheat in Maya 2014 : Tools and Techniques for Character Animation
Kenny Roy
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Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration
Gregory S. (Savannah College of Art and Design, Georgia, USA) Johnson
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Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration
Gregory S. (Savannah College of Art and Design, Georgia, USA) Johnson
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iOS Game Programming with Xcode and Cocos2d
Justin Dike
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Vintage Game Consoles : An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time
Bill Loguidice
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Finish Your Film! Tips and Tricks for Making an Animated Short in Maya
Kenny Roy
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3D Photorealistic Rendering : Interiors & Exteriors with V-Ray and 3ds Max
Jamie Cardoso
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How to Cheat in 3ds Max 2015 : Get Spectacular Results Fast
Michael McCarthy
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Games As A Service : How Free to Play Design Can Make Better Games
Oscar Clark
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Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids
Carla Fisher
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Aesthetics and Design for Game-based Learning
Michele D. Dickey
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Virtual Reality Filmmaking : Techniques & Best Practices for VR Filmmakers
Celine Tricart
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Level Design : Processes and Experiences
Christopher W. (American University, Washington, DC, USA) Totten
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An Introduction to HTML5 Game Development with Phaser.js
Travis Faas
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Fitness, Technology and Society : Amusing Ourselves to Life
Brad Millington
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New Realities in Audio : A Practical Guide for VR, AR, MR and 360 Video.
Stephan Schutze
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3d Automotive Modeling : An Insider's Guide to 3d Car Modeling and Design for Games and Film
Andrew Gahan
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Tony White's Animator's Notebook : Personal Observations on the Principles of Movement
Tony White
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