Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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MoCap for Artists : Workflow and Techniques for Motion Capture
Midori Kitagawa
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Realistic Architectural Rendering with 3ds Max and V-Ray
Jamie Cardoso
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Ideas for the Animated Short : Finding and Building Stories
Karen Sullivan
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Designing Sound for Animation
Robin S. Beauchamp
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Designing Sound for Animation
Robin S. Beauchamp
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Reel Success : Creating Demo Reels and Animation Portfolios
Cheryl (Autodesk Certified Instructor in Maya; Professor at t Cabrera
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How to Cheat in Adobe Flash CC : The Art of Design and Animation
Chris Georgenes
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The Immersive Worlds Handbook : Designing Theme Parks and Consumer Spaces
Scott Lukas
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The Immersive Worlds Handbook : Designing Theme Parks and Consumer Spaces
Scott Lukas
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Getting Started in 3D with Maya : Create a Project from Start to Finish—Model, Texture, Rig, Animate, and Render in Maya
Adam Watkins
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Essential Director 8.5 fast : Rapid Shockwave Movie Development
Fiaz Hussain
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Virtual Reality and Animation for MATLAB(R) and Simulink(R) Users : Visualization of Dynamic Models and Control Simulations
Nassim Khaled
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Games As A Service : How Free to Play Design Can Make Better Games
Oscar Clark
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Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids
Carla Fisher
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Aesthetics and Design for Game-based Learning
Michele D. Dickey
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Sketching for Animation : Developing Ideas, Characters and Layouts in Your Sketchbook
Professor Peter (Arts University Bournemouth) Parr
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Basics Animation 03: Drawing for Animation
Paul Wells
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Animated Performance : Bringing Imaginary Animal, Human and Fantasy Characters to Life
Beiman Nancy Beiman
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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Game Design Theory : A New Philosophy for Understanding Games
Keith Burgun
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