Stop Motion: Craft Skills for Model Animation
Susannah Shaw
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Introduction to Game Analysis
Clara Fernandez-Vara
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Introduction to Game Analysis
Clara Fernandez-Vara
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3D Animation for the Raw Beginner Using Autodesk Maya 2e
Roger King
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iMovie: The Missing Manual : 2014 release, covers iMovie 10.0 for Mac and 2.0 for iOS
David Pogue
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2D Graphics Programming for Games
John Pile Jr.
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Programming 2D Games
Charles (Monroe County Community College, Michigan, USA) Kelly
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Understanding Motion Capture for Computer Animation
Alberto Menache
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To Pixar and Beyond : My Unlikely Journey with Steve Jobs to Make Entertainment History
Lawrence Levy
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Virtual Reality Filmmaking : Techniques & Best Practices for VR Filmmakers
Celine Tricart
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Level Design : Processes and Experiences
Christopher W. (American University, Washington, DC, USA) Totten
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An Introduction to HTML5 Game Development with Phaser.js
Travis Faas
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Fitness, Technology and Society : Amusing Ourselves to Life
Brad Millington
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Sketching for Animation : Developing Ideas, Characters and Layouts in Your Sketchbook
Professor Peter (Arts University Bournemouth) Parr
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Basics Animation 03: Drawing for Animation
Paul Wells
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Animated Performance : Bringing Imaginary Animal, Human and Fantasy Characters to Life
Beiman Nancy Beiman
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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Games As A Service : How Free to Play Design Can Make Better Games
Oscar Clark
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Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids
Carla Fisher
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Aesthetics and Design for Game-based Learning
Michele D. Dickey
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Journalism Design : Interactive Technologies and the Future of Storytelling
Skye Doherty
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