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This is esports (and How to Spell it)   LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 : An Insider s Guide to the World of Pro Gaming - eBook

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How Games Move Us - eBook

How Games Move Us

Katherine Isbister

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Interactive Storytelling for Video Games : A Player-Centered Approach to Creating Memorable Characters and Stories - eBook

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The Language of Gaming - eBook

The Language of Gaming

Ensslin Astrid Ensslin

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Games User Research - eBook

Games User Research

Anders Drachen

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Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition - eBook

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Procedural Generation in Game Design - eBook

Procedural Generation in Game Design

Tanya Short

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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love - eBook

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Make a 2D Arcade Game in a Weekend : With Unity - eBook

Make a 2D Arcade Game in a Weekend : With Unity

Jodessiah Sumpter

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This is esports (and How to Spell it)   LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 : An Insider s Guide to the World of Pro Gaming - eBook

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Koji Kondo's Super Mario Bros. Soundtrack - eBook

Koji Kondo's Super Mario Bros. Soundtrack

Schartmann Andrew Schartmann

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Games, Design and Play : A detailed approach to iterative game design - eBook

Games, Design and Play : A detailed approach to iterative game design

Colleen Macklin

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Advanced Game Design : A Systems Approach - eBook

Advanced Game Design : A Systems Approach

Michael Sellers

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The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design - eBook

The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design

Celia Hodent

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Games, Learning, and Society : Learning and Meaning in the Digital Age - eBook

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Videogames - eBook

Videogames

James (Bath Spa University, UK) Newman

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How to Become a Video Game Artist - eBook

How to Become a Video Game Artist

Sam R. Kennedy

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Vintage Games 2.0 : An Insider Look at the Most Influential Games of All Time - eBook

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Game Anim : Video Game Animation Explained - eBook

Game Anim : Video Game Animation Explained

Jonathan Cooper

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Level Design : Processes and Experiences - eBook

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Power-Up : Unlocking the Hidden Mathematics in Video Games - eBook

Power-Up : Unlocking the Hidden Mathematics in Video Games

Matthew Lane

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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality - eBook

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AI for Games, Third Edition - eBook

AI for Games, Third Edition

Ian Millington

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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's - eBook

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