This is esports (and How to Spell it) LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 : An Insider s Guide to the World of Pro Gaming
Chaloner Paul Chaloner
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Interactive Storytelling for Video Games : A Player-Centered Approach to Creating Memorable Characters and Stories
Josiah Lebowitz
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition
Tracy Fullerton
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Procedural Generation in Game Design
Tanya Short
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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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Make a 2D Arcade Game in a Weekend : With Unity
Jodessiah Sumpter
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This is esports (and How to Spell it) LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 : An Insider s Guide to the World of Pro Gaming
Chaloner Paul Chaloner
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Format: eBook (EPUB)
Koji Kondo's Super Mario Bros. Soundtrack
Schartmann Andrew Schartmann
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Games, Design and Play : A detailed approach to iterative game design
Colleen Macklin
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Advanced Game Design : A Systems Approach
Michael Sellers
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The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design
Celia Hodent
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Games, Learning, and Society : Learning and Meaning in the Digital Age
Constance Steinkuehler
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James (Bath Spa University, UK) Newman
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How to Become a Video Game Artist
Sam R. Kennedy
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Vintage Games 2.0 : An Insider Look at the Most Influential Games of All Time
Matt (Saint Cloud State University, Minnesota, USA) Barton
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Game Anim : Video Game Animation Explained
Jonathan Cooper
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Level Design : Processes and Experiences
Christopher W. (American University, Washington, DC, USA) Totten
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Power-Up : Unlocking the Hidden Mathematics in Video Games
Matthew Lane
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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