Marx at the Arcade : Consoles, Controllers, and Class Struggle
Jamie Woodcock
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Shigeru Miyamoto : Super Mario Bros., Donkey Kong, The Legend of Zelda
deWinter Jennifer deWinter
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Shigeru Miyamoto : Super Mario Bros., Donkey Kong, The Legend of Zelda
deWinter Jennifer deWinter
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Approaching a Pedagogy of Game Writing
Seth Hudson
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Approaching a Pedagogy of Game Writing
Seth Hudson
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iPhone Game Development : Developing 2D & 3D games in Objective-C
Paul Zirkle
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iPhone Game Development : Developing 2D & 3D games in Objective-C
Paul Zirkle
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Meet the Kinect : An Introduction to Programming Natural User Interfaces
Sean Kean
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Wargames : From Gladiators to Gigabytes
Martin van Creveld
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Wargames : From Gladiators to Gigabytes
Martin van Creveld
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Super Power, Spoony Bards, and Silverware
Dominic Arsenault
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Game Design Vocabulary, A : Exploring the Foundational Principles Behind Good Game Design
Anna Anthropy
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Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself
Aram Cookson
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Games, Design and Play : A detailed approach to iterative game design
Colleen Macklin
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Video Games and the Mind : Essays on Cognition, Affect and Emotion
Perron Bernard Perron
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