Big Data Analytics : A Guide to Data Science Practitioners Making the Transition to Big Data
Ulrich (Assistant Professor of Economics at Uni of St. Gallens Matter
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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The Data Preparation Journey : Finding Your Way with R
Martin Hugh (University of Victoria, Division of Continuing S Monkman
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The Data Preparation Journey : Finding Your Way with R
Martin Hugh (University of Victoria, Division of Continuing S Monkman
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Online Algorithms
Rahul (Tata Institute of Fundamental Research, Mumbai, India) Vaze
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Moon-Based Synthetic Aperture Radar : A Signal Processing Prospect
Zhen Xu
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Moon-Based Synthetic Aperture Radar : A Signal Processing Prospect
Zhen Xu
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Getting Started in 3D with 3ds Max : Model, Texture, Rig, Animate, and Render in 3ds Max
Ted Boardman
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3D Photorealistic Rendering : Interiors & Exteriors with V-Ray and 3ds Max
Jamie Cardoso
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Mobile 3D Graphics : with OpenGL ES and M3G
Kari Pulli
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Practical 3D Printers : The Science and Art of 3D Printing
Brian Evans
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3d Automotive Modeling : An Insider's Guide to 3d Car Modeling and Design for Games and Film
Andrew Gahan
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3D Movie Making : Stereoscopic Digital Cinema from Script to Screen
Bernard Mendiburu
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Blockchain and Web 3.0 : Social, Economic, and Technological Challenges
Massimo Ragnedda
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3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
David Eberly
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3ds Max Modeling for Games : Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
Andrew Gahan
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Understanding 3D Animation Using Maya
John Edgar Park
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Poly-Modeling with 3ds Max : Thinking Outside of the Box
Todd Daniele
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