Implementing the Stakeholder Based Goal-Question-Metric (Gqm) Measurement Model for Software Projects
Dr. Prashanth Harish Southekal
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Never Mind the Laptops : Kids, Computers, and the Transformation of Learning
Bob Johnstone
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Online Dispute Resolution : An International Business Approach to Solving Consumer Complaints
Net Neutrals EU
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What Exactly is Virtual Reality?
Dawson Morton
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Essential iPhone iOS 12 Edition : The Illustrated Guide to Using iPhone
Kevin Wilson
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INSTRUCTIONAL DESIGN AND TECHNOLOGY-BASED LEARNING STRATEGIES APPLICATIONS
Ernesto Gonzalez
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The Delusion of Knowledge Transfer : The Impact of Foreign Aid Experts on Policy-making in South Africa and Tanzania
Susanne Koch
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Exploring Windows 10 May 2019 Edition : The Illustrated, Practical Guide to Using Microsoft Windows
Kevin Wilson
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Exploring Computer Hardware : The Illustrated Guide to Understanding Computer Hardware, Components, Peripherals & Networks
Kevin Wilson
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Gender Differences in Computer and Information Literacy : An In-depth Analysis of Data from ICILS
Eveline Gebhardt
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Preparing for Life in a Digital World : IEA International Computer and Information Literacy Study 2018 International Report
Julian Fraillon
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Collaborative Learning and New Media : New Insights into an Evolving Field
Ludwig Christian Ludwig
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Storytelling and Education in the Digital Age : Experiences and Criticisms
Stocchetti Matteo Stocchetti
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Storytelling and Education in the Digital Age : Experiences and Criticisms
Stocchetti Matteo Stocchetti
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Educating for a video game culture
Alessandro Soriani
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COVID-19 and Education in Asia and the Pacific : Guidance Note
Asian Development Bank
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A Concise Encyclopedia on Online Learning : Defining the Future of Education
Kevin Jon Johnson
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Summary of Rizwan Virk's The Simulation Hypothesis
IRB Media
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The Inclusive Code : Pursuing Equity Through Computing Education
Eric Fan
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80 Ways to Use ChatGPT in the Classroom : Using AI to Enhance Teaching and Learning
Stan Skrabut
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