Please note: In order to keep Hive up to date and provide users with the best features, we are no longer able to fully support Internet Explorer. The site is still available to you, however some sections of the site may appear broken. We would encourage you to move to a more modern browser like Firefox, Edge or Chrome in order to experience the site fully.

General Video Game Artificial Intelligence, PDF eBook

PDF

Please note: eBooks can only be purchased with a UK issued credit card and all our eBooks (ePub and PDF) are DRM protected.

Description

Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge.

The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language.

The open-source framework has been used since 2014 for running a challenge.

Competitors around the globe submit their best approaches that aim to generalize well across games.

Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors duringthese years in this domain.

It showcases work on methods to play the games, generators of content, and video game optimization.

It also outlines potential further work in an area that offers multiple research directions for the future.

Information

Other Formats

Information

Also in the Synthesis Lectures on Games and Computational Intelligence series  |  View all