High Fidelity Haptic Rendering
Miguel A. Otaduy
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High Dynamic Range Image Reconstruction
Asla M. Sa
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GPU-Based Techniques for Global Illumination Effects
Laszlo Szirmay-Kalos
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Real-Time Massive Model Rendering
Sung-eui Yoon
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Practical Global Illumination with Irradiance Caching
Jaroslav Krivanek
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Introductory Tiling Theory for Computer Graphics
Craig Kaplan
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Information Theory Tools for Computer Graphics
Mateu Sbert
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Gazing at Games : An Introduction to Eye Tracking Control
Veronica Sundstedt
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Efficient Quadrature Rules for Illumination Integrals : From Quasi Monte Carlo to Bayesian Monte Carlo
Ricardo Marques
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