Digital Games as History : How Videogames Represent the Past and Offer Access to Historical Practice Hardback
by Adam Chapman
Part of the Routledge Advances in Game Studies series
Hardback
Description
This book provides the first in-depth exploration of video games as history.
Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.
Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past.
By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
Information
-
Out of stock
- Format:Hardback
- Pages:290 pages, 13 Halftones, black and white; 13 Illustrations, black and white
- Publisher:Taylor & Francis Ltd
- Publication Date:16/05/2016
- Category:
- ISBN:9781138841628
Other Formats
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- Paperback / softback from £40.89
Information
-
Out of stock
- Format:Hardback
- Pages:290 pages, 13 Halftones, black and white; 13 Illustrations, black and white
- Publisher:Taylor & Francis Ltd
- Publication Date:16/05/2016
- Category:
- ISBN:9781138841628