by Arjan Egges
Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you'll develop from reading this book are:Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.
From almost the very first chapter you are building games to run on your phone or other device and show to your friends.
Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics.
The final chapters in the book contain a very nice bonus of sorts.
In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise.
Their insight and perspective round off what is already a fun and valuable book.
- Format: Paperback / softback
- Pages: 444 pages, 91 Illustrations, black and white; XXVII, 444 p. 91 illus.
- Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
- Publication Date: 14/07/2014
- Category: Games development & programming
- ISBN: 9781430265382
- PDF from £34.00