Real-Time Visual Effects for Game Programming Paperback / softback
by Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang
Part of the Gaming Media and Social Effects series
Paperback / softback
Description
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming.
The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images.
However, they have yet to be extensively applied in the game industry, due to the high technical barriers.
Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.
The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers.
Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
Information
-
Out of stock
- Format:Paperback / softback
- Pages:227 pages, 85 Illustrations, color; 81 Illustrations, black and white; XII, 227 p. 166 illus., 85 il
- Publisher:Springer Verlag, Singapore
- Publication Date:23/10/2016
- Category:
- ISBN:9789811013485
Other Formats
- Hardback from £104.05
- PDF from £76.08
Information
-
Out of stock
- Format:Paperback / softback
- Pages:227 pages, 85 Illustrations, color; 81 Illustrations, black and white; XII, 227 p. 166 illus., 85 il
- Publisher:Springer Verlag, Singapore
- Publication Date:23/10/2016
- Category:
- ISBN:9789811013485