Mondo Nano : Fun and Games in the World of Digital Matter Hardback
by Colin Milburn
Part of the Experimental Futures series
Hardback
Description
In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games.
This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities.
Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture.
With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality.
Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future.
Welcome to the wild world of Mondo Nano.
Information
-
Available to Order - This title is available to order, with delivery expected within 2 weeks
- Format:Hardback
- Pages:424 pages, 131 illustrations
- Publisher:Duke University Press
- Publication Date:06/04/2015
- Category:
- ISBN:9780822357292
Other Formats
- Paperback / softback from £25.25
Information
-
Available to Order - This title is available to order, with delivery expected within 2 weeks
- Format:Hardback
- Pages:424 pages, 131 illustrations
- Publisher:Duke University Press
- Publication Date:06/04/2015
- Category:
- ISBN:9780822357292