Please note: In order to keep Hive up to date and provide users with the best features, we are no longer able to fully support Internet Explorer. The site is still available to you, however some sections of the site may appear broken. We would encourage you to move to a more modern browser like Firefox, Edge or Chrome in order to experience the site fully.

Introductory Tiling Theory for Computer Graphics, Paperback / softback Book

Introductory Tiling Theory for Computer Graphics Paperback / softback

Part of the Synthesis Lectures on Computer Graphics and Animation series

Paperback / softback

Description

Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science.

The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns.

The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science.

This synthesis lecture introduces the mathematical and algorithmic foundations of tiling theory to a computer graphics audience.

The goal is primarily to introduce concepts and terminology, clear up common misconceptions, and state and apply important results.

The book also describes some of the algorithms and data structures that allow several aspects of tiling theory to be used in practice.

Information

Other Formats

£40.95

Item not Available
 
Free Home Delivery

on all orders

 
Pick up orders

from local bookshops

Information

Also in the Synthesis Lectures on Computer Graphics and Animation series