Please note: In order to keep Hive up to date and provide users with the best features, we are no longer able to fully support Internet Explorer. The site is still available to you, however some sections of the site may appear broken. We would encourage you to move to a more modern browser like Firefox, Edge or Chrome in order to experience the site fully.

World War Two Simulated : Digital Games and Reconfigurations of the Past, Hardback Book

World War Two Simulated : Digital Games and Reconfigurations of the Past Hardback

Hardback

Description

This book examines how World War Two is simulated through serious computer games, such as first-person shooters, flight and tank simulators, and grand strategy games.

It argues that a particular dynamic emerges in these 'simgames', especially when curious players begin to look beyond gameplay for how to understand the past.

This points them toward a wide range of 'simtexts'-anything from game manuals or online resources such as YouTube, to published material in the popular sphere or even monographs by professional historians.

This is important because major events like World War Two continue to feature in a wide range of game genres, and this engagement demonstrates how we are learning about the past outside of traditional mechanisms such as classrooms, teachers or textbooks. Utilizing interdisciplinary methods, this volume foregrounds the experience that simgames provide to players, especially in how they reconfigure and reimagine history.

Despite its visceral power and instructive potential, the simulated digital experience created by simgames curates World War Two and other global events of similar magnitude within constrained frames that ignore much of what actually happened in the past.

This suggests that as computer games continue to increase in power and fidelity-as seen with the expanding scope of virtual reality-then the range of what can be simulated will grow too.

This will raise concerns about what is morally acceptable to be simulated, and what should remain unplayable.

Information

  • Format:Hardback
  • Pages:270 pages
  • Publisher:University of Exeter Press
  • Publication Date:
  • ISBN:9781804130605

Other Formats

Save 4%

£80.00

£76.79

 
Free Home Delivery

on all orders

 
Pick up orders

from local bookshops

Information

  • Format:Hardback
  • Pages:270 pages
  • Publisher:University of Exeter Press
  • Publication Date:
  • ISBN:9781804130605