Please note: In order to keep Hive up to date and provide users with the best features, we are no longer able to fully support Internet Explorer. The site is still available to you, however some sections of the site may appear broken. We would encourage you to move to a more modern browser like Firefox, Edge or Chrome in order to experience the site fully.

Game Physics, Hardback Book

Game Physics Hardback

Hardback

Description

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process.

Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them.

He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations.

The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods.

This book even describes when real physics isn't necessary - and hacked physics will do.

Information

£99.99

 
Free Home Delivery

on all orders

 
Pick up orders

from local bookshops

Information