Please note: In order to keep Hive up to date and provide users with the best features, we are no longer able to fully support Internet Explorer. The site is still available to you, however some sections of the site may appear broken. We would encourage you to move to a more modern browser like Firefox, Edge or Chrome in order to experience the site fully.

Video Games and Social Competence, Paperback / softback Book

Video Games and Social Competence Paperback / softback

Part of the Routledge Advances in Game Studies series

Paperback / softback

Description

Despite their popularity, online video games have been met with suspicion by the popular media and academic community.

In particular, there is a growing concern that online video game play may be associated with deficits in social functioning.

Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one.

This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically.

Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.

Information

  • Format:Paperback / softback
  • Pages:248 pages, 23 Tables, black and white; 26 Line drawings, black and white
  • Publisher:Taylor & Francis Ltd
  • Publication Date:
  • Category:
  • ISBN:9781138548978

Other Formats

Save 2%

£44.99

£43.95

 
Free Home Delivery

on all orders

 
Pick up orders

from local bookshops

Information

  • Format:Paperback / softback
  • Pages:248 pages, 23 Tables, black and white; 26 Line drawings, black and white
  • Publisher:Taylor & Francis Ltd
  • Publication Date:
  • Category:
  • ISBN:9781138548978

Also in the Routledge Advances in Game Studies series  |  View all

£38.99

£35.09

£38.99

£35.09