Please note: In order to keep Hive up to date and provide users with the best features, we are no longer able to fully support Internet Explorer. The site is still available to you, however some sections of the site may appear broken. We would encourage you to move to a more modern browser like Firefox, Edge or Chrome in order to experience the site fully.

Advanced Methods in Computer Graphics : With examples in OpenGL, PDF eBook

Advanced Methods in Computer Graphics : With examples in OpenGL PDF

PDF

Please note: eBooks can only be purchased with a UK issued credit card and all our eBooks (ePub and PDF) are DRM protected.

Description

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering.

The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming.

It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection.

These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Information

Other Formats

Information