Please note: In order to keep Hive up to date and provide users with the best features, we are no longer able to fully support Internet Explorer. The site is still available to you, however some sections of the site may appear broken. We would encourage you to move to a more modern browser like Firefox, Edge or Chrome in order to experience the site fully.

Embedding Culture into Video Games and Game Design : The Palm, the Dogai and the Tombstone, Hardback Book

Embedding Culture into Video Games and Game Design : The Palm, the Dogai and the Tombstone Hardback

Hardback

Description

This book will help game designers and those interested in games thoughtfully embed culture into video games and the game design process. This book raises the issue of how some cultures and communities are misrepresented in various video games.

In response to this problem, designers can bring cultural considerations and practices into the centre focus of the game design process.

The book advocates that designers put different measures in place to better prevent misrepresentations and engage with deeper understandings of culture to build culturally richer and more meaningful game worlds.

The book uses the Torres Strait Virtual Reality project as a primary example, in addition to other game projects, to explore cultural representation in game design.

Torres Strait culture is also explored and discussed more broadly throughout the book.

No prior knowledge of culture studies is needed, and the book deals with higher level game design with little reference to the technical elements of game development. This unique and timely book will appeal to those interested in the implications of cultural depictions in video games and opportunities to generate deeper cultural representations through the game design process.

Information

Other Formats

£130.00

 
Free Home Delivery

on all orders

 
Pick up orders

from local bookshops

Information