Please note: In order to keep Hive up to date and provide users with the best features, we are no longer able to fully support Internet Explorer. The site is still available to you, however some sections of the site may appear broken. We would encourage you to move to a more modern browser like Firefox, Edge or Chrome in order to experience the site fully.

The Rhetoric of Videogames as Embodied Practice : Procedural Habits, Hardback Book

The Rhetoric of Videogames as Embodied Practice : Procedural Habits Hardback

Part of the Routledge Studies in Rhetoric and Communication series

Hardback

Description

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames.

Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment.

The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.

Information

Other Formats

£150.00

 
Free Home Delivery

on all orders

 
Pick up orders

from local bookshops

Information

Also in the Routledge Studies in Rhetoric and Communication series  |  View all