Please note: In order to keep Hive up to date and provide users with the best features, we are no longer able to fully support Internet Explorer. The site is still available to you, however some sections of the site may appear broken. We would encourage you to move to a more modern browser like Firefox, Edge or Chrome in order to experience the site fully.

Game AI Pro 360: Guide to Movement and Pathfinding, Hardback Book

Game AI Pro 360: Guide to Movement and Pathfinding Hardback

Hardback

Description

Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI.

This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques.

Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Information

  • Format:Hardback
  • Pages:296 pages, 2 Tables, black and white; 132 Illustrations, black and white
  • Publisher:Taylor & Francis Ltd
  • Publication Date:
  • ISBN:9780367151133

£130.00

 
Free Home Delivery

on all orders

 
Pick up orders

from local bookshops

Information

  • Format:Hardback
  • Pages:296 pages, 2 Tables, black and white; 132 Illustrations, black and white
  • Publisher:Taylor & Francis Ltd
  • Publication Date:
  • ISBN:9780367151133