Real-Time Rendering, Fourth Edition PDF
by Tomas Akenine-Moller, Eric Haines, Naty Hoffman
Description
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Information
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Download - Immediately Available
- Format:PDF
- Pages:1198 pages
- Publisher:CRC Press
- Publication Date:06/08/2018
- Category:
- ISBN:9781351816151
Other Formats
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Information
-
Download - Immediately Available
- Format:PDF
- Pages:1198 pages
- Publisher:CRC Press
- Publication Date:06/08/2018
- Category:
- ISBN:9781351816151