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Digital Illustration Fundamentals : Vector, Raster, WaveForm, NewMedia with DICF, DAEF and ASNMF, PDF eBook

Digital Illustration Fundamentals : Vector, Raster, WaveForm, NewMedia with DICF, DAEF and ASNMF PDF

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Please note: eBooks can only be purchased with a UK issued credit card and all our eBooks (ePub and PDF) are DRM protected.

Description

This fun, concise, fullcolor book introduces the fundamentals of digital illustration, and covershow to develop and optimize these types of scalable vector graphics (SVG) usingInkscape 0.91 or later. It also covers concepts central to digital paintingusing the Corel Painter 2016 professional digital painting and illustrationpaid software package, which also has a free trial version, and a discount forpurchasers of this book.

The book builds uponthe foundational concepts of vector graphics and the SVG format, and gets moreadvanced as chapters progress, covering what vector new media formats, and SVGcommands and SVG filters, are best for use with Android Studio, Java 8, JavaFX,iOS, Kindle Fire and HTML5. The book covers key factors regarding the datafootprint optimization work process, and why data footprint optimization isimportant, and covers programming languages used for digital illustration, andpublishing platforms which support digital illustration, and how to assimilatethese into your digital illustration and digital painting content productionpipelines and workflow.

You will learn:

  • The terminology of vector imaging and digital illustration
  • What comprises a digital illustration 2D modeling and rendering pipeline
  • Concepts and principles behind digital illustration content production
  • How to install and utilize 64-bit Inkscape 0.91 for Windows, Mac OSX and Linux
  • Concepts behind spline curves, strokes, fills, patterns and rendering
  • Digital illustration data formats and data footprint optimization

Audience

Primary: Artists, Illustrators, Website Developers, Flash Developers, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Authors.  Secondary: Android Developers, iOS Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.

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