AI for Games, Third Edition Paperback / softback
by Ian Millington
Paperback / softback
Description
AI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI.
The authors draw on their considerable experience and uses case studies from real games to provide a complete reference.
Also included are exercises so readers can test their comprehension and understanding of the concepts and practices presented. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games.
It helps experienced game developers learn new techniques and provides students with a solid understanding of game AI that will help them jumpstart their careers.
Information
-
Less than 10 available - usually despatched within 24 hours
- Format:Paperback / softback
- Pages:1030 pages
- Publisher:Taylor & Francis Ltd
- Publication Date:18/12/2020
- Category:
- ISBN:9780367670566
Other Formats
- Hardback from £120.00
- EPUB from £35.09
- PDF from £35.09
Information
-
Less than 10 available - usually despatched within 24 hours
- Format:Paperback / softback
- Pages:1030 pages
- Publisher:Taylor & Francis Ltd
- Publication Date:18/12/2020
- Category:
- ISBN:9780367670566