Thinking with Type : A Critical Guide for Designers, Writers, Editors, and Students (3rd Edition, Revised and Expanded)
Ellen Lupton
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The World of Late Antiquity : AD 150-750
Peter Brown
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Lebanon and the Split of Life : Bearing Witness through the Art of Nabil Kanso
Meriam Soltan
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Lebanon and the Split of Life : Bearing Witness through the Art of Nabil Kanso
Meriam Soltan
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Track Record: Me, Music, and the War on Blackness : THE REVOLUTIONARY MEMOIR FROM THE UK'S MOST CREATIVE VOICE
George the Poet
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Crisis Theatre and The Living Newspaper
Sarah Jane (University of Northampton) Mullan
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Getting Started in 3D with 3ds Max : Model, Texture, Rig, Animate, and Render in 3ds Max
Ted Boardman
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3D Photorealistic Rendering : Interiors & Exteriors with V-Ray and 3ds Max
Jamie Cardoso
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Understanding Exposure, 3rd Edition
Bryan Peterson
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3d Automotive Modeling : An Insider's Guide to 3d Car Modeling and Design for Games and Film
Andrew Gahan
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3D Movie Making : Stereoscopic Digital Cinema from Script to Screen
Bernard Mendiburu
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The Fujifilm X-T3 : 120 X-Pert Tips to Get the Most Out of Your Camera
Rico Pfirstinger
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3ds Max Modeling for Games : Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
Andrew Gahan
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Poly-Modeling with 3ds Max : Thinking Outside of the Box
Todd Daniele
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Digital Mayhem 3D Machine Techniques : Where Inspiration, Techniques and Digital Art meet
Duncan Evans
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Digital Mayhem 3D Landscape Techniques : Where Inspiration, Techniques and Digital Art meet
Duncan Evans
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Deconstructing the Elements with 3ds Max : Create natural fire, earth, air and water without plug-ins
Pete Draper
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The Anime Encyclopedia, 3rd Revised Edition : A Century of Japanese Animation
Jonathan Clements
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3D Engine Design for Virtual Globes
Patrick (University of Pennsylvania, Philadelphia, USA) Cozzi
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Deconstructing the Elements with 3ds Max : Create natural fire, earth, air and water without plug-ins
Pete Draper
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Learning Autodesk 3ds Max 2008 Foundation
Autodesk
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Getting Started in 3D with Maya : Create a Project from Start to Finish—Model, Texture, Rig, Animate, and Render in Maya
Adam Watkins
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Essential CG Lighting Techniques with 3ds Max
Darren Brooker
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