Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Doom Guy : Life in First Person
John Romero
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Code the Classics Volume 1
David Crookes
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NES/Famicom: A Visual Compendium
Bitmap Books
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Game Engine Architecture, Third Edition
Jason Gregory
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Real-Time Rendering, Fourth Edition
Tomas Akenine-Moller
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Itchy, Tasty : An Unofficial History of Resident Evil
Alex Aniel
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3D Math Primer for Graphics and Game Development
Fletcher Dunn
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Taming Gaming : Guide your child to healthy video game habits
Andy Robertson
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Virtual Cities : An Atlas & Exploration of Video Game Cities
Konstantinos Dimopoulos
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Fact Hunt : Fascinating, Funny and Downright Bizarre Facts About Video Games
Larry Bundy Jr
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Essential Mathematics for Games and Interactive Applications
James M. Van Verth
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Game AI Pro 3 : Collected Wisdom of Game AI Professionals
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Handbook of Game-Based Learning
Jan L. (Paulette Goddard Chair in Digital and Learning Science, Plass
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Fluid Engine Development
Doyub (Microsoft, CA, USA) Kim
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Learning C# by Programming Games
Arjan Egges
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Works of Game : On the Aesthetics of Games and Art
John (Associate Professor of Games and Learning , Parsons The N Sharp
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Artificial Intelligence and Games
Georgios N. Yannakakis
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The Game Designer's Playbook : An Introduction to Game Interaction Design
Samantha (Game Artist, Researcher, School of Graduate and Pos Stahlke
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Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs
Eric Haines
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ZX Spectrum Games Code Club : Twenty fun games to code and learn
Gary Plowman
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Collaborative Worldbuilding for Video Games
Kaitlin Tremblay
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The Art of Game Design : A Book of Lenses, Third Edition
Jesse (Carnegie Mellon University and Schell Games, Pittsburgh Schell
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