Mathematics of Game Development : A Collection of Applied Lessons
Jacob (George Mason University, Virginia Serious Game Institu Enfield
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Python : A Practical Learning Approach
T.S. (Govt. College of Engineering Srirangam, Tamil Nadu) Murugesh
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AlphaGo Simplified : Rule-Based AI and Deep Learning in Everyday Games
Mark Liu
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The Power of Games : Business Impacts and Innovation Opportunities
William B Rouse
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Game Engine Architecture, Third Edition
Jason Gregory
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The Art of Game Design : A Book of Lenses, Third Edition
Jesse (Carnegie Mellon University and Schell Games, Pittsburgh Schell
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Real-Time Rendering, Fourth Edition
Tomas Akenine-Moller
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3D Math Primer for Graphics and Game Development
Fletcher Dunn
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Qualitative Research in Gambling : Exploring the production and consumption of risk
Rebecca Cassidy
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Qualitative Research in Gambling : Exploring the production and consumption of risk
Rebecca Cassidy
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Architectural Approach to Level Design : Second edition
Christopher W. (American University, Washington, DC, USA) Totten
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Game Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for your Game
Ian (Gwent, UK) Millington
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Pixel Art for Game Developers
Daniel Silber
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Composing Music for Games : The Art, Technology and Business of Video Game Scoring
Chance Thomas
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Level Design : Concept, Theory, and Practice
Rudolf Kremers
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The Game Audio Tutorial : A Practical Guide to Sound and Music for Interactive Games
Richard Stevens
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Essential Mathematics for Games and Interactive Applications
James M. Van Verth
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Learning Java Through Games
Lubomir (Indiana-Purdue Fort Wayne University, Indiana, USA) Stanchev
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Add to BasketReal-Time Rendering, Fourth Edition
Tomas Akenine-Moller
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Game AI Pro 3 : Collected Wisdom of Game AI Professionals
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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