Doom Guy : Life in First Person
John Romero
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The Complete Guide to Blender Graphics : Computer Modeling and Animation: Volumes One and Two
John M. (Toormina, New South Wales, Australia) Blain
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£82.99
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Add to BasketMathematics of Game Development : A Collection of Applied Lessons
Jacob (George Mason University, Virginia Serious Game Institu Enfield
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Mathematics of Game Development : A Collection of Applied Lessons
Jacob (George Mason University, Virginia Serious Game Institu Enfield
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Directing Game Animation : Building a Vision and a Team with Intent
Mike Jungbluth
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Directing Game Animation : Building a Vision and a Team with Intent
Mike Jungbluth
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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NES/Famicom: A Visual Compendium
Bitmap Books
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Game Engine Architecture, Third Edition
Jason Gregory
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Real-Time Rendering, Fourth Edition
Tomas Akenine-Moller
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Itchy, Tasty : An Unofficial History of Resident Evil
Alex Aniel
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3D Math Primer for Graphics and Game Development
Fletcher Dunn
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Taming Gaming : Guide your child to healthy video game habits
Andy Robertson
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Virtual Cities : An Atlas & Exploration of Video Game Cities
Konstantinos Dimopoulos
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Fundamentals of Game Design
Ernest Adams
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Add to BasketFact Hunt : Fascinating, Funny and Downright Bizarre Facts About Video Games
Larry Bundy Jr
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Essential Mathematics for Games and Interactive Applications
James M. Van Verth
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Game AI Pro 3 : Collected Wisdom of Game AI Professionals
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Handbook of Game-Based Learning
Jan L. (Paulette Goddard Chair in Digital and Learning Science, Plass
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Game Engine Architecture, Third Edition
Jason Gregory
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Fluid Engine Development
Doyub (Microsoft, CA, USA) Kim
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