C# Game Programming Cookbook for Unity 3D
Jeff W. Murray
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3D Engine Design for Virtual Globes
Patrick (University of Pennsylvania, Philadelphia, USA) Cozzi
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COLLADA : Sailing the Gulf of 3D Digital Content Creation
Remi Arnaud
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2D Graphics Programming for Games
John Pile Jr.
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Programming 2D Games
Charles (Monroe County Community College, Michigan, USA) Kelly
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Procedural Generation in Game Design
Tanya Short
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Computer Coding Games for Kids : A unique step-by-step visual guide, from binary code to building games
Carol Vorderman
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Computer Coding for Kids : A unique step-by-step visual guide, from binary code to building games
Carol Vorderman
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Force: Character Design from Life Drawing
Mike Mattesi
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The Fantasy Sport Industry : Games within Games
Andrew Billings
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Translation and Localisation in Video Games : Making Entertainment Software Global
Miguel A. Bernal-Merino
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids
Carla Fisher
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Production Pipeline Fundamentals for Film and Games
Renee Dunlop
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Alternate Reality Games : Gamification for Performance
Charles Palmer
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Vintage Games 2.0 : An Insider Look at the Most Influential Games of All Time
Matt (Saint Cloud State University, Minnesota, USA) Barton
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Vintage Game Consoles : An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time
Bill Loguidice
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Game Design Theory : A New Philosophy for Understanding Games
Keith Burgun
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Introduction to Game Physics with Box2D
Ian (University of North Texas, Denton, USA) Parberry
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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice
Jeff (Dakota State University, Madison, USA) Howard
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Level Design : Processes and Experiences
Christopher W. (American University, Washington, DC, USA) Totten
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An Introduction to HTML5 Game Development with Phaser.js
Travis Faas
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Engineering Modeling Languages : Turning Domain Knowledge into Tools
Benoit Combemale
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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