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AI-generated Content : First International Conference, AIGC 2023, Shanghai, China, August 25–26, 2023, Revised Selected Papers - Book

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ggplot2 : Elegant Graphics for Data Analysis - Book

ggplot2 : Elegant Graphics for Data Analysis

Hadley Wickham

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£37.99

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GPU PRO 3 : Advanced Rendering Techniques - Book

GPU PRO 3 : Advanced Rendering Techniques

Wolfgang Engel

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£130.00

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Learning ActionScript 3.0 - Book

Learning ActionScript 3.0

Rich Shupe

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Foundations of 3D Computer Graphics - Book

Foundations of 3D Computer Graphics

Steven J. Gortler

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£57.00

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Real-Time Shadows - Book

Real-Time Shadows

Elmar Eisemann

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Graphics Shaders : Theory and Practice, Second Edition - Book

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Programming Interactivity - Book

Programming Interactivity

Joshua Noble

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Unreal Engine 4 for Design Visualization : Developing Stunning Interactive Visualizations, Animations, and Renderings - Book

Unreal Engine 4 for Design Visualization : Developing Stunning Interactive Visualizations, Animations, and Renderings

Tom Shannon

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£32.25

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Physically Based Shader Development for Unity 2017 : Develop Custom Lighting Systems - Book

Physically Based Shader Development for Unity 2017 : Develop Custom Lighting Systems

Claudia Doppioslash

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£54.99

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GPU Pro : Advanced Rendering Techniques - Book

GPU Pro : Advanced Rendering Techniques

Wolfgang Engel

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£130.00

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Interactive Data Visualization : Foundations, Techniques, and Applications, Second Edition - Book

£105.00

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3D Printing with Delta Printers - Book

3D Printing with Delta Printers

Charles Bell

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£29.99

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Beginning Adobe Animate CC : Learn to Efficiently Create and Deploy Animated and Interactive Content - Book

Beginning Adobe Animate CC : Learn to Efficiently Create and Deploy Animated and Interactive Content

TOM GREEN

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The Sparkfun Guide To Processing - Book

The Sparkfun Guide To Processing

Derek Runberg

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Foundation ActionScript 3.0 Image Effects - Book

Foundation ActionScript 3.0 Image Effects

Gerald YardFace

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£31.50

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An Introduction to Computer Graphics for Artists - Book

An Introduction to Computer Graphics for Artists

Andrew Paquette

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Processing for Visual Artists : How to Create Expressive Images and Interactive Art - Book

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GPU Programming in MATLAB - Book

GPU Programming in MATLAB

Nikolaos (Department of Applied Informatics, School of Inform Ploskas

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Color for the Sciences - Book

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Learn JavaScript with p5.js : Coding for Visual Learners - Book

Learn JavaScript with p5.js : Coding for Visual Learners

Engin Arslan

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Inclusive Design for a Digital World : Designing with Accessibility in Mind - Book

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Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic’s Substance Painter - Book

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Multimedia Computing - Book

Multimedia Computing

Gerald Friedland

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