The Business of Metaverse : How Organizations Can Optimize the Opportunities of Web3 and AI
David Palmer
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Made in Asia/America : Why Video Games Were Never (Really) about Us
Christopher B. Patterson
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Patterns : Theory of the Digital Society
Armin (Ludwig Maximilian University of Munich) Nassehi
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Social Media : The Convergence of Public and Personal Communication
Graham (University of Westminster, UK) Meikle
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Social Media and Society : An Introduction to the Mass Media Landscape
Regina Luttrell
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Pixel Soundtracks : Exploring Video Game Music Through Twenty Games
Tim Summers
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Hollywood Online : Internet Movie Marketing Before and After The Blair Witch Project
Dr. Ian (Independent Scholar, UK) London
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De Gruyter Handbook of Media Economics
Ulrike Rohn
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Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein
Frank G. Bosman
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The Last of Us and Theology : Violence, Ethics, Redemption?
Peter Admirand
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Deep Learning and IoT in Healthcare Systems : Paradigms and Applications
Krishna Kant Singh
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Strategies for e-Service, e-Governance, and Cybersecurity : Challenges and Solutions for Efficiency and Sustainability
Bhaswati Sahoo
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