Production Pipeline Fundamentals for Film and Games
Renee Dunlop
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Minecraft : The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything
Daniel Goldberg
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Production Pipeline Fundamentals for Film and Games
Renee Dunlop
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Vintage Games 2.0 : An Insider Look at the Most Influential Games of All Time
Matt (Saint Cloud State University, Minnesota, USA) Barton
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Game Design Theory : A New Philosophy for Understanding Games
Keith Burgun
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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice
Jeff (Dakota State University, Madison, USA) Howard
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Video Game Design : Principles and Practices from the Ground Up
Michael Salmond
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Level Design : Processes and Experiences
Christopher W. (American University, Washington, DC, USA) Totten
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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20 Goto 10 : 10101001 facts about retro computers
Steven Goodwin
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Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
Keith Zizza
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Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
Keith Zizza
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Introduction to Game Design LiveLessons Access Code Card
Colleen Macklin
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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The Craft and Science of Game Design : A Video Game Designer's Manual
Philippe O'Connor
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The Craft and Science of Game Design : A Video Game Designer's Manual
Philippe O'Connor
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Video Game Level Design : How to Create Video Games with Emotion, Interaction, and Engagement
Michael (Florida Gulf Coast University, USA) Salmond
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