Multiplayer Online Games : Origins, Players, and Social Dynamics
Guo (University of Cincinnati, School of Information Technolo Freeman
Out of stock
Format: Book (Hardback)
Passion and Play : A Guide to Designing Sexual Content in Games
Michelle Clough
Out of stock
Format: Book (Hardback)
Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
Out of stock
Format: Book (Hardback)
The Craft and Science of Game Design : A Video Game Designer's Manual
Philippe O'Connor
Out of stock
Format: Book (Hardback)
Game Usability : Advice from the Experts for Advancing UX Strategy and Practice in Videogames
Katherine Isbister
Out of stock
Format: Book (Hardback)
Environment Art in the Game Industry : A Guide to Rich and Realistic Environments using Substance Designer
Henry Kelly
Out of stock
Format: Book (Hardback)
Game Anim : Video Game Animation Explained
Jonathan, O.B.E. Cooper
Out of stock
Format: Book (Hardback)
Games, Learning, and Society : Learning and Meaning in the Digital Age
Constance (University of Wisconsin, Madison) Steinkuehler
Out of stock
Format: Book (Hardback)
Rigging for Games : A Primer for Technical Artists Using Maya and Python
Eyal Assaf
Out of stock
Format: Book (Hardback)
Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
Out of stock
Format: Book (Hardback)
Developing Creative Content for Games
Greg (Savannah College of Art and Design, Georgia, USA) Johnson
Out of stock
Format: Book (Hardback)
Game AI Pro 360: Guide to Tactics and Strategy
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
Out of stock
Format: Book (Hardback)
Game AI Pro 360: Guide to Architecture
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
Out of stock
Format: Book (Hardback)
Game AI Pro 360: Guide to Movement and Pathfinding
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
Out of stock
Format: Book (Hardback)
Game AI Pro 360: Guide to Character Behavior
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
Out of stock
Format: Book (Hardback)
We Deserve Better Villains : A Video Game Design Survival Guide
Jai Kristjan
Out of stock
Format: Book (Hardback)
Narrative Design : The Craft of Writing for Games
Michael Breault
Out of stock
Format: Book (Hardback)