Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Add to BasketGame Design Deep Dive : Soulslike
Joshua Bycer
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Add to BasketIntroduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else
Daniel Cermak-Sassenrath
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Advances in Computer Games : 18th International Conference, ACG 2023, Virtual Event, November 28–30, 2023, Revised Selected Papers
Michael Hartisch
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The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design
Celia (Epic Games, Cary, North Carolina, USA) Hodent
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Add to BasketThe Art Of Fire Emblem : Awakening
Various
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Add to BasketGame Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Architectural Approach to Level Design : Second edition
Christopher W. (American University, Washington, DC, USA) Totten
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Game Anim : Video Game Animation Explained
Jonathan, O.B.E. Cooper
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Add to BasketAI for Games, Third Edition
Ian Millington
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Add to BasketProcedural Storytelling in Game Design
Tanya X. Short
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Add to BasketAdvanced Game Design : A Systems Approach
Michael Sellers
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Add to BasketThe Game Audio Tutorial : A Practical Guide to Sound and Music for Interactive Games
Richard Stevens
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Interactive Storytelling for Video Games : A Player-Centered Approach to Creating Memorable Characters and Stories
Josiah Lebowitz
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Add to BasketMusic In Video Games : Studying Play
K.J. Donnelly
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Add to BasketThe Advanced Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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The Video Game Theory Reader 2
Bernard (University of Montreal, Canada) Perron
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Add to BasketGame Usability : Advice from the Experts for Advancing UX Strategy and Practice in Videogames
Katherine Isbister
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Add to BasketGame Data Science
Magy Seif (Professor and Vice Chair of Serious Games, Profess El-Nasr
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Add to BasketWorking with Video Gamers and Games in Therapy : A Clinician's Guide
Anthony M. (Telos Project, Texas, USA) Bean
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Add to BasketGame Audio Programming : Principles and Practices
Guy Somberg
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Add to BasketGame AI Pro 360: Guide to Tactics and Strategy
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Add to BasketProfessional Techniques for Video Game Writing
Wendy Despain
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Add to BasketEnvironment Art in the Game Industry : A Guide to Rich and Realistic Environments using Substance Designer
Henry Kelly
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