The Game Audio Tutorial : A Practical Guide to Sound and Music for Interactive Games
Richard Stevens
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AI for Games, Third Edition
Ian Millington
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The Rules We Break : Play games. Solve problems. Design better.
Eric Zimmerman
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Add to BasketMultiplayer Game Programming : Architecting Networked Games
Josh Glazer
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Marx at the Arcade : Consoles, Controllers, and Class Struggle
Jamie Woodcock
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Add to BasketUnreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself
Aram Cookson
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The Advanced Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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Level Up! The Guide to Great Video Game Design
Scott Rogers
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Level Up! The Guide to Great Video Game Design
Scott Rogers
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Game Design Vocabulary, A : Exploring the Foundational Principles Behind Good Game Design
Anna Anthropy
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Dragon Age: The World of Thedas Volume 2
Various
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The Dream Architects : Adventures in the Video Game Industry
David Polfeldt
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Add to BasketSuper Power, Spoony Bards, and Silverware : The Super Nintendo Entertainment System
Dominic (Assistant Professor, Universite de Montreal) Arsenault
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Games, Design and Play : A detailed approach to iterative game design
Colleen Macklin
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Make a 2D Arcade Game in a Weekend : With Unity
Jodessiah Sumpter
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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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Game Data Science
Magy Seif (Professor and Vice Chair of Serious Games, Profess El-Nasr
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None Game-Based Learning : Challenges and Opportunities
Patrick Felicia
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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Power-Up : Unlocking the Hidden Mathematics in Video Games
Matthew Lane
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Writing for Video Game Genres : From FPS to RPG
Wendy Despain
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Slay the Dragon : Writing Great Video Games
Robert Denton Bryant
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