Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice
Jeff (Dakota State University, Madison, USA) Howard
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The Uncanny Valley in Games and Animation
Angela (University of Bolton, UK) Tinwell
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Digital Character Development : Theory and Practice, Second Edition
Rob (DreamWorks Animation, Los Angeles, California, USA) O'Neill
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Extending Virtual Worlds : Advanced Design for Virtual Environments
Ann Latham Cudworth
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£52.99
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Add to BasketVideo Game Level Design : How to Create Video Games with Emotion, Interaction, and Engagement
Michael (Florida Gulf Coast University, USA) Salmond
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Games User Research : A Case Study Approach
Miguel Angel Garcia-Ruiz
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£115.00
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Book (Hardback)
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Introduction to Game Design LiveLessons Access Code Card
Colleen Macklin
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£106.55
£98.29
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£72.99
£66.19
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Book (Hardback)
Multiplayer Online Games : Origins, Players, and Social Dynamics
Guo (University of Cincinnati, School of Information Technolo Freeman
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Advances in Game Design and Development Research
Caroline Martell
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Advances in Game Design and Development Research
Caroline Martell
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The Music of Nobuo Uematsu in the Final Fantasy Series
Richard Anatone
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Format: Book (Hardback)
£95.00
£88.75
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Add to BasketThe Music of Nobuo Uematsu in the Final Fantasy Series
Richard Anatone
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The Music of Nobuo Uematsu in the Final Fantasy Series
Richard Anatone
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