Dark Souls Trilogy Compendium 25th Anniversary Edition
Future Press
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The Art of High on Life
Paul Davies
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Add to BasketAtelier Ryza: Official Visual Collection
Koei Tecmo Games
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Add to BasketAtelier Ryza 2: Official Visual Collection
Koei Tecmo Games
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Add to BasketElden Ring: Official Art Book Volume I
FromSoftware
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Elden Ring: Official Art Book Volume II
FromSoftware
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Genshin Impact: Official Art Book Vol. 1
MiHoYo
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Add to BasketA Handheld History
Lost in Cult
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The Music of Nobuo Uematsu in the Final Fantasy Series
Richard Anatone
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Add to BasketGame Changers : The Video Game Revolution
Phaidon Editors
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Game Design Deep Dive : Soulslike
Joshua Bycer
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Add to BasketGame Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Towards Game Translation User Research
Mikolaj (University of Lodz) Deckert
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Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else
Daniel Cermak-Sassenrath
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Women in Classical Video Games
Jane (University of Glasgow, UK) Draycott
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Story Mode : The Creative Writer's Guide to Narrative Video Game Design
Professor Julialicia (Assistant Professor, University of Wiscons Case
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The Semiotics of Architecture in Video Games
Dr Gabriele (Manchester Metropolitan University, UK) Aroni
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Advances in Computer Games : 18th International Conference, ACG 2023, Virtual Event, November 28–30, 2023, Revised Selected Papers
Michael Hartisch
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