The Complete Guide to Blender Graphics : Computer Modeling and Animation: Volumes One and Two
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Add to Basket'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' : Two Volume Set
John M. (Toormina, New South Wales, Australia) Blain
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The VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures
VES, Jeffrey Okun
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COLLADA : Sailing the Gulf of 3D Digital Content Creation
Remi Arnaud
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2D Graphics Programming for Games
John Pile Jr.
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Programming 2D Games
Charles (Monroe County Community College, Michigan, USA) Kelly
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice
Jeff (Dakota State University, Madison, USA) Howard
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Drawn to Life: 20 Golden Years of Disney Master Classes : Two Volume Set: The Walt Stanchfield Lectures
Walt Stanchfield
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£68.99
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Add to BasketDrawn to Life: 20 Golden Years of Disney Master Classes : Two Volume Set: The Walt Stanchfield Lectures
Walt Stanchfield
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The Complete Guide to Blender Graphics : Computer Modeling and Animation: Volumes One and Two
John M. (Toormina, New South Wales, Australia) Blain
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Animation: A World History : The Complete Set
Giannalberto (Visting professor, Nanyang Technological Unive Bendazzi
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AI for Games and Animation : A Cognitive Modeling Approach
John David Funge
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Essentials of Interactive Computer Graphics : Concepts and Implementation
Kelvin Sung
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Graphics and Visualization : Principles & Algorithms
T. Theoharis
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Artificial Intelligence for Computer Games : An Introduction
John David Funge
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Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio
Ken Greenebaum
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Audio Anecdotes III : Tools, Tips, and Techniques for Digital Audio
Ken Greenebaum
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Advanced Game Development with Programmable Graphics Hardware
Alan (Central European University, Hungary) Watt
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